Log in

No account? Create an account
.::.:. .: ...:::
  Viewing 0 - 8  
veiled_silver [userpic]

The Quizzes come out of the bag...

You Are The Empress

You represent the ideal female figure: beauty and nurturing.
You bring security and harmony to many.
At times, you are also a very sensual person.
You are characterized by love, pleasure, and desire.

Your fortune:

You need to take some time to think about the role of commitment in your life.
It's possible you need to commit more to others, or deal with how others have treated you.
It is very important for you to support your friends and family right now, difficult as it may be.
You may need to look at your relationship with your mother, or your relationships as a mother.

Your Hair Should Be White

Classy, stylish, and eloquent.
You've got a way about you that floors everyone you meet.

Your Pirate Name Is...

Pegleg Bessie Backstabber

You Are Jean Grey

Although your fate is often unknown, you always seem to survive (even after death).
Your mind is your greatest weapon, literally!

Powers: telepathy and telekinesis, the ability to project thoughts into the mind of others, communication with animals

You Are 18% Evil

You are good. So good, that you make evil people squirm.
Just remember, you may need to turn to the dark side to get what you want!

You Are a Jam Cookie

On the outside, you project a straight-laced, innocent vibe.
But on the inside, you're complex, exotic, and full of flavor.

Your Animal Personality

Your Power Animal: Eagle

Animal You Were in a Past Life: Whale

You are active, a challenger, and optimistic.
Hard-working, you are always working towards a set goal.

Your EQ is 120

50 or less: Thanks for answering honestly. Now get yourself a shrink, quick!
51-70: When it comes to understanding human emotions, you'd have better luck understanding Chinese.
71-90: You've got more emotional intelligence than the average frat boy. Barely.
91-110: You're average. It's easy to predict how you'll react to things. But anyone could have guessed that.
111-130: You usually have it going on emotionally, but roadblocks tend to land you on your butt.
131-150: You are remarkable when it comes to relating with others. Only the biggest losers get under your skin.
150+: Two possibilities - you've either out "Dr. Phil-ed" Dr. Phil... or you're a dirty liar.

heheh. I love these quizzes, they tell you absolutely nothing about yourself...but at the same time...o.O

Current Location: Canberra, Australia
Current Mood: crazycrazy
Current Music: My Land - Sonata Arctica
veiled_silver [userpic]

What more could you ask for than anything I've just mentioned in the subject line? It is a good question, isn't it? I mean, hey! What game doesn't at least have one of those three elements? What?! You can name several!? $^&*#!@$! Okay so I was a little over enthusiastic, can you ever forgive me? You can't? Well, tough luck for me then.. on to the point!!!

So, you're wondering, what game has a combination of the three elements I'm so hyped up about? Well, let me lay it to you straight: Breath of Fire, and, to be more specific Breath of Fire IV (with continual reference to Breath of Fire III). Yes! V has delved into the PSX game stash again! WoOT! Anyways...

I bought Breath of Fire VI when it came out, which was, what? Six years ago now or so? Yeah, well, I'd just finished playing Breath of Fire III, which, just for the record, I consider to be one of my all-time favorites (I know, I have a long list); BOF3 had impressed me so much with storyline that I decided to go and find BOF4, in the hopes that it would be just as good.

Not familiar with the Breath of Fire series? Let me explain some. They're similar to the Final Fantasy collection in that they share the same name but have very little to do with the others in its rangs. BOF is different, however, in that it employs the same - or similar - characters, and basically sticks them into a different storyline in each game. So, to introduce you to the usual suspects:

First up we've got Ryu, who has always had blue hair and is the main character of the story, i.e. YOU. Now Ryu is not just any blue-haired kid. Someone usually comes across him when he's butt-naked so that's always amusing; the issue? Ryu is...wait-for-it!...a dragon! He's got the wonderful ability to be able to change into a dragon whenver he feels like it (and sometimes when he doesn't); in BOF3 you actually start the game by playing Ryu in baby-dragon format (he's sooo cute when he's in that form! ^.^), but in BOF4 poor Nina (see below) runs into him in the desert after I'm-not-sure-exactly-what.

Next up there's Nina, the angel-winged princess I spoke of earlier. She's got a sweet disposition and usually undergoes some sort of personality strengthening change throughout the game. From the start she is alway, and I do mean always on Ryu's side. In BOF3 she goes so far as to smuggle him out of the country of Wyndia from under the nose of her father, the king; and in BOF4 she deliberately defies her father once again to keep her friends safe.

Third up we've got the tiger-man-warrior thing, who, in BOF3 was called Rei (and was uber-cool) and in BOF4 is called Cray (and is less cool than Rei). Between the two games this character has changed the most; Rei was a thief with a conscience (sort of at any rate) who was trying to 'raise' the two kids he found in the middle of nowhere (Teepo and later Ryu), however, in BOF4, Cray is the leader of his people - the Worren, a proud warrior race that no one really wants to mess with because they're rather short-tempered and violent - and he's head-over-heels in love with Nina's older sister Elina (go the rhyming names!) the crown-princess of Wyndia (talk about totally out of his league, but anyways).

And then, the one character who you can simply never do without: Daiz. You might think, if you start BOF4 that she won't be making an appearance. Well, YOU'D BE WRONG! C'mon! BOF needs Daiz...although, in BOF3 she doesn't turn up until the second part. Anyways, for those of you who don't know why I'm so hyped up about Daiz: she is technically the dragon goddess, or simply Ryu's guide, the one who has all the answers. (Just started BOF4? You'll meet her very very very soon, you just don't realise it.)

So, now that I've - unneccessarily - run you through the who's who and what and where (well, kinda) I'll get back to what I'm meant to be doing.

So what's so good about BOF4? Gameplay. Like the later-released Final Fantasy X, BOF4 allows you to cycle in all the characters in your party; so while only three are actively fighting, the other three are sitting in the secondary row, offering support or gathering their strength. All you have to do is switch them in when another person needs to take a break. This is exceptionally great when you're in for that age-long battle against Fou Lu, the big bad guy at the end of the game; if you work it right you can actually have Ryu transform, do his worse, and then, when his MP is all gone, just stick him in the back row and let him recover it until he's full up again and then have him go dragon again! WoOT! (am I being too excited?) Also in gameplay, you've got particular stages in the game when you go 'in world' as I like to call it; it sticks you into a 'real-time' sort of situation like Final Fantasy when you're not on a transport (make sense?). What else? Storyline isn't all bad, it's a little slow in parts, but it has its highlights.

And what's so good about BOF3? Storyline and characters. All the way, no doubt, no sir! In my opinion it's blatantly obvious that the BOF3 storyline received much more work and effort than the BOF4 storlyine. Also, because the storyline was so good the world construction was better and more entertaining. Most of all though, the developments within the story - there's a several year blackout stage where you basically skip ahead so many years...- which allow for further character development that I was disappointed you didn't get in BOF4 (for example, little plump Princess Nina grows up into a tall, beautiful law-enforcing sorceress princess who really kicks - or flares - butt when needed!). Also, the dragon gene-pooling works better than the transformation/summoning techniques of BOF4. You want to know what my utmost favorite part of this game is? The last chapter "Eden". I won't say what happens in it because I don't want to give away any spoilers - even though this game is probably impossible to find now - but it is beautiful.

What're the not so good points, V? Well, let me tell you: like I said before some places the storyline can be SO. INCREDIBLY. SLOW. You just want to pick it up and shake it to see if it'll go faster that way. While the highlights make up for it, the storyline really needed a kick in the rear to get it moving, and a couple of stages cut out of it wouldn't have gone amiss either (we wouldn't have missed them...hahah! Get it!?...I know, it was lame.)  The other thing that irked me with BOF4 in comparison with BOF3 was the map-travel movement thing; in BOF3 you moved yourself over the overmap freely; in BOF4 you're bound to the paths they set for you, while more practical perhaps it made it just so much more duller and constrictive.

And the the not so good points for this? Well, obviously you can't have everything. BOF3, while brilliant for its time, can simply not live up to today's games. Unfair, I know, but true, so graphics and sound quality aren't as good, which can of course make it an effort. Is that a real flaw? No, but I've got to say that <i>something</i> is wrong with it, I'm sure there's other things, but overall it's a good enough game for me to not think about those flaws right now. ^_-.

All in all?

8 out of 10 for Breath of Fire III.
6 out of 10 for Breath of Fire IV.

Quote of the day:

"...well, don't this just beat all?" - Rei, BOF3.

Current Location: Canberra, ACT (Australia)
Current Mood: giddySuper Super HYPER!!!!
Current Music: 'The Open Door' Evanescence
veiled_silver [userpic]

Ever wonder what Shinobi would have been like if you'd played it through with pleasure? If it hadn't got boring or repetitive? Well, Ninja Gaidin does the trick. Okay, let me backtrack a couple of paces, eh? After having put myself through the sheer agony of watching the Dead or Alive movie - and I do mean physical pain - I went home and got out the Dead or Alive 3 game that's been sitting on the shelf and attempted to soothe away the horrors of what I had sat through in the cinema. For the record, it did help...some, but not enough, so this week I decided to hunt down Ninja Gaidin and give that a spin.

So, what is the 'new' Ninja Gaidin all about? The game follows the path of the young ninja Ryu Hayabusa as he undergoes the quest to avenge his murdered Clan and retrieve the evil Black Dragon Sword that, while under the Clan's protection, was stolen. This quest takes Ryu to various locations including detailed city landscapes, an airship, and a ninja fortress. Ryu's final goal is to kill the 'man' responsible for the massacre of the Hayabusa village and the theft of the evil Sword. On this quest Ryu is aided by another familiar face: Ayane, the purple-haired Kinoichi (female ninja) and half-sister of DOA's Hayate and Kasumi. Ayane acts as the tutorial medium as well as a genuine character throughout the story.

What makes Ninja Gaidin different, and as a result more entertaining, is its versatality. To put it in comparative terms, NG is combination of Shinobi, Devil May Cry (DMC), Tomb Raider (TR), Vagrant Story (VS), Final Fantasy X (FFX), Dead or Alive (DOA), Drakan, and Prince of Persia (PoP) althought with its own distinct stamp, making it both reminiscent of previous games as well as being completely original. What it does is take the game-play of DMC, PoP, and Shinobi, combine it with vague references to Final Fantasy X terminology, DOA characterisation, add in some VS, PoP, and TR touches on location and puzzle solving.

Unlike previous 'ninja'-based games, Shinobi included, NG is a perfect balance between combat, puzzle solving, and story. In this sense it is very close to DMC3; using combat to keep things spiced-up, NG builds the story on the solving of puzzles, making them fundamental to the progress of the story.

So, let's keep this short and not give too much away.

The Good Points of NG basically lies in the way it balances its combat, puzzle solving, and story. In addition to this the cityscapes and landscapes through which Ryu is made to travel are refresshingly unmonotonous as is sometimes the case in Shinobi and DMC; supporting this are the good graphics that come along with it, making normal game play a treat and allowing for the movie cut-scenes to be nothing short of the best-you-can-get on the given console. The story itself is entertaining enough to keep you playing the game, always interesting in what happens next - a private fascination of mine is to see what the game designers can come up with next by way of impossible puzzles.

This brings me the Not-So Good points of NG the first and foremost one being that it can lead to a rise in tempers, much cursing at the console, the television, and at Ryu himself, and a general desire to turn the console off and never look at it again until its learned to behave itself - not, of course, that it's at a fault. The reason for this? It can be virtually impossible at some stages and when you finally get through them you're left with a hollow emotion, feeling somewhat cheated as though Ryu went and did something on his own without consulting you or your careful control first; it's frustrating and save points seem to appear only when you don't really need them, like in a random room right before you fight the easier enemies as opposed to right before you fight a boss; additionally, there are no 'checkpoints', so if you die, you have to start from your last save point, too bad if that was at the start of the level because you couldn't find another save point between there and then.

My conclusion? 7 out of 10 for good gameplay and the ability to make even the most hardcore of gamers weep with frustration.

Current Location: Canberra
Current Mood: accomplishedWorkingness
veiled_silver [userpic]

Vagrant Story

This game goes backwards. At least, you discover it goes backwards by the time you get to the end, because the initial little blurbs that are usually meant to let you know what's going on are written after the fact - assuming you beat the game. I finished the game for the second time last week, and I still love it enough - despite the fact that, yes, its console is the obsolete PSX - to write something about it.

Squaresoft comes out of their Final Fantasy range scheme to give us a Final Fantasy-esque game that is both completely familiar and utterly alien. You play Ashley Riot, Riskbreaker in the employ of the Valencia Knights of Peace - representing, in theory, the Parlaiment. Riskbreakers, as it turns out are the special operatives of the VKP, working under the direct orders of the Inquisition. It's all very interestingly complicated, but what you need to know is that you play a Riskbreaker, and you've been sent into what starts out as a hostage-taken scenario.

Set in a sword and sorcery world, VS starts with a simple enough premise: get hostages to safety. You'll find, however, that this little story gets a heck of a lot more complicated.

Let's start at the start. There are religious tensions within the country - presumably 'Valencia' - as well as tensions between the secular power - the Parlaiment - and the religious bullies - the Cardinal and his Blades. Caught up in these tensions are various cultist movements striving for religious freedom; and among these the Cult of Mullenkamp is the most important.

A little bit of deeper research will tell you that Mullenkamp was a Priestess and Sorceress capable of controllng 'the Dark', which, in my understanding, is a blend between necromancy, summoning, and ritual. The Mullenkamp Cult is lead, at the moment, by one Sydney Losstarot, and it is under Sydney's guidance that the Cult infiltrates and take hostage the personell in the Duke Bardorba (spelling? I'll calling him the Duke or Duke B from here on just to be safe) mansion. The Duke's young son Joshua is among the hostages.

Without giving too much away, Ashley - you - are sent in to free the hostages and arrest or kill Sydney, which ever is most useful. After having shot him in the heart however, you discover that Sydney is notoriously to end. Sydney escapes the initial encounter and Ashley learns that he is headed - with his friend and second-in-command Hardin and the young Joshua - to the mysterious city of Lea Monde.

About a decade ago, Lea Monde was devastated by an earthquake, killing all its population and rendering the city uninhabitable. Quite useful that. However, you're not the only one going into it.

Opposing you, though officially on the 'same' side, are the Cardinal's Blades who have been sent in for similar reasons: kill Sydney. They are lead by Romeo Guildenstern (don't laugh) who has a way with magic very similar to Sydney's. Guildenstern, however, has a different agenda all together, which becomes more than apparent throughout the game.

The second time you meet Sydney, the tables turn somewhat, and Sydney invites Ashley to track him through the city. What Ashley doesn't know, however, is that this is, in effect, a test; Sydney is the Sorcerer who controls the Dark, and the death and destruction of Lea Monde is his source of power. Guildenstern, obviously is after this power...but as Sydney tells Ashley: "Those who crave the Dark, cannot control the Dark."

In other words, you've got several problems to deal with, and the hostage thing is just a minor detail.

The gameplay is original enough to be interesting. The only place where something remotely similar pops up could be in FFX-2 and in Metal Gear Solid, but only if you stretch it. It's not necessarily the way you move Ashley around the hud that's so fascinatingly different; rather, the fighting - of which you do a lot, I should add - is conducted through the use of a chaining system; by pushing the right buttons at the right time you can link attacks, making combination attacks that do greater damage the longer you keep them up; if you're good enough you can chain as many times as you like - my current record is at 21 chains (and probably by lucky fluke at that!). In addition to using chains, the more battles you win the more kinds of chains you can get.

When you enter combat mode a large sphere around Ashley indicates the range of your weapon, any enemy or friend - or box - falling in that range is a potential target. Also, those enemies that are somewhat larger than your average bat or wolf are divided into body-parts - head, body, left arm, right arm, legs - which then become individual targets. Hitting a particular body part has additional effects, for example if you injure the legs enough the target loses 50% mobility, making them slower and easier to catch.

Scattered throughout Lea Monde are Workshops where Ashley can customise, assemble, or disassemble his armory, which includes everything from weapons to the grieves and gloves. Adding gems to weapons or shields raises their affinity with particular elements or kinds of enemies - for example, attaching a Dragonhart to a sword will give it several extra points against Dragons, making them just that much easier to kill. The more you fight particular enemies with a weapon the more points against that kind of enemy you rack up, so it's a good idea to have a weapon for each general kind of enemy - phantom, dragon, undead, human, beast, etc - so that you don't lose points on the good dragon weapon for example.

Another intersting thing is the use of magic; you find grimoires that teach you a large variety of supportive, enchantive, and offensive magic throughout the game; some you get from defeating certain bosses, and others you get from chests.

In addition, being in Lea Monde and surrounded by all this Dark magic, Ashley begins to discover various other skills: break arts. These are attacks using the weapon, you pay for them with HP (health points), and depending on the attack and the weapon, they do greater amounts of damage.

What makes VS unique, however, is the Risk effect. Every time you attack, your risk increases, and as your risk increases the initial hit is less and less likely to get through. Most games have health potions or something along those lines - VS has Cure Roots/Bulbs/Potions - and something to replenish your magic points/mana. VS also has something called Vera Roots/Bulbs/Potions, and these items - valuable and uncommon - reduce the Risk. Advantages to having a high risk value is that your healing is more effective, and your chances of landing a criticial blow/hit are higher.

Let's see, I've covered the basics of gameplay and storyline.

I can't really comment on graphics and audio because it is and remains a PSX game, making it vastly inferior in these areas to the newer RPGs on the market, but the fact that it is thusly inferior does not make it any worse a game.

Problems: Particular areas of the game can get repetitive; sometimes you wonder if you haven't gone around in circles when in fact you're just inside a similar looking room with similar enemies. Another issue I had with it is the difficulty with finding out what you're suppose to do next, even if you play it through in one day - quite possible, by the way, especially if you're playing it the second time round - you need to scour your maps to find out which doors you can unlock.

All in all a 9 out of 10 though, because I think storyline, characterisation, and gameplay make up for the bad things, and, ultimately this remains one of my favorite games.

Best Quotes:
Hardin: "Is he even human? The man fight like an entire brigade!"
Callo Merlose: "Where are you going?"
Ashley Riot: "The Blades have provided us with the perfect distraction."
Merlose: "It's too dangerous, we have to wait for reinforcements."
Riot: "Reinforcements?...I am the reinforcements."

Current Location: Canberra
Current Mood: crazyBonkers
Current Music: Nightwish
veiled_silver [userpic]

Okay, so I finished playing Thief 2: The Metal Age a week ago or something; it had been sitting on my brother's shelf for about a year and I decided that I might as well play it since I had nothing better to do while waiting for uni to start again.

First Person Sneaker with good storyline returns in the second of the Thief series with Thief II: The Metal Age. For those of us who have worked our way through the first game this one was going to either win or flop completely. Luckily, in my opinion, it did the former.Thief has got the good foundational triangle of good storyline, good gameplay, and great characters, which leads me to say that this is a good game in general. I'm quite sure that if I start thinking about it more deeply I can bring myself to criticise particular areas of it though.et's backtrack for a moment....
Thief II continues the story of Garrett - now with a mechanical eye to replace the one he...er...lost in the first game - Master Thief and former Acolyte of the Keepers (glyph/rune wielding/writing prophecy crying order of cloaked people who try to 'run' the city from the shadows); it is enough for you to know that Garrett used to be part of the Keeper Order, but quit and turned thief, he uses various techniques taught to Keepers to further expand his...wealth.

So, Garrett is back and, as usual, the world is going to need him; or at the very least the City is going ot need him. Also back on the player board are the Keepers, the Pagans, the Hammerites, and a new faction known as the Mechanists.

The Mechanists are lead by Karras, the villain with the most annoying voice in the history of villainy - no, really! He sounds like an adult putting on a child's voice and then filtering it through a radio's static. In addition, the Mechanists have pretty much absorbed the Hammerites into their ranks in order to build the things they need - and basically Karras has managed to sell himself off as the Builder's (the Hammerite's...er...religious head) Chosen prophet/mouth piece.
What role does a Master Thief play in this? Not very much, save that Garrett is betrayed by a contact in Southquarter, and as a result he's forced to relocate to Shalebridge. Nothing particularly shocking there; it was bound to happen eventually, but in Shalebridge we are reunited with Artemus who promptly brings us before the Keeper Reader, Caduca, who in turn drops a whole story and prophecy in our laps.

Anyways, long story cut short, Garrett ends up trailing a Pagan into Pagan territory where he meets up with an old...er...acquaintence, Viktoria, the Pagan leader. The cut-scene where you are reunited - if that's the word - with her is really quite entertaining, especially because you're expecting gribbly icky danger things to pop out at you.

Viktoria and Garrett form an uneasy alliance and uncover Karras' evil plot - yes it was evil, and yes it was a plot - and go about trying to stop it from coming to pass, leading eventually to Vikki's rather dramatic death - a cool scene that - and Garrett's inevitable victory - unless of course you die. ;)

So, things I liked: the storyline, the characterisation, and the detailed game world; once you're inside a mission, depending on which one, you're pretty much free to tackle it which ever way you'd like, be that stealth-wise or rushing in guns-blazing-and-getting-your-friends-shot-in-the-ass-wise (oh, wait, you're always alone....my bad).

And things I didn't like/liked less: I'm not sure if this whole first-person sneaker thing suits me, sure it puts you right into the game world and whatever pit of trouble you've landed yourself in, but it take a bit of time to get used to and the inability to see the rest of your body left me feeling a touch uncomfortable and uneasy. Let's see...I don't think there's anything else that they could have done differently given the nature of the game and the time it was produced/made; this in addition to the fact that I just watched my brother play and finish playing Thief III: Deadly Shadows which I will talk about in the next entry no doubt.

Total....6 out of 10.

Current Location: Canberra
Current Mood: restlessrestless
Current Music: Miss you - Darren Hayes (Spin)
veiled_silver [userpic]

Vampire the Masquerade: Bloodlines...it's the kind of game that you - or at least, that I - get addicted to every so often. For the record, I've played this game at least five times now and played it differently each time. It's loads of fun, if you're into vampires, blood, and freaky game moments where you've got shivers running up your spine and you'd really really like to run out of your room screaming your head off and spend the night in someone else's well-lit living room with as much company as you can get. If you are light at heart, and easily scared, this is not a game for you. In all honesty, I did not believe it to be the game for me, either, but hey, I'm hooked.

What I like about the game is the general freedom you have - I use the term 'freedom' loosely - in the gameplay. No character is the same; due to the allocating of gathered experience points (exp) you can pretty much make your character the way you want them to be, thus making the game's difficulty different for each choice you make. For example, focussing on social skill will mean that at those stages when you have to fight will prove to be quite tough, on the other hand if you decide to pick the warrior's path you'll have less fun leaching the kine (humans) and kindred (vampires) for the random information and - more inticingly - money! Alternatively, however, you can balance out your exp and generate a completely different character.

The details of the focus of your exp can lead to all sorts of interesting techniques; if you're focussing all your exp on your firearm feat, then hey! Guess what! You're melee damage ain't gonna be getting you out of those sticky little situations where that fire-axe would have come in useful. It's my prefered technique, mainly because I love my shotgun and because I don't want to get to close to the gribbly icky monsters that seem to pop out every so often when you least expect them too. However, firearms have their disadvantage, namely: ammo is expensive, especially for the better guns. There are some places, though, where you really should be using firearms rather than your knife or your axe. My main advice, however: if you can avoid violence through talking, do so.

The other thing I like about VTM:BL is the choice of Clans. For those of us - you, rather, since I can't include myself in this collective - that have RPed VTM over the years by whatever means, the Clan system is a delightful adherence to the world-detail of VTM. At the beginning of the game you are given a choice of clan: Ventrue, Gangrel, Brujah, Tremere, Malkavian, Nosferatu, and Toreador, though these are not the ony clans that feature in the game - Giovanni and Tzimische make due appearances as well. Each clan has its advantages and its disadvantages, though the ultimate experience is of course, given by playing the game as a member of each clan - i.e. replay replay replay! (A particularly amusing thing to do is to play as a 'regular' clan first, I suggest Ventrue or Toreador, and the next time round play as a Malkavian; some of the 'insight' you gain early on in the game will make a world more sense and amuse you to no end!)

Another bright hightlight is the general freedom of plotline: through picking up 'quests' you can pretty much complete the storyline as fast or as slow you like; the more quests you finish - and depending on the manner in which you finish them - the more exp you gather, and thus the more detailed and powerful you can make your character.

What I didn't like the fact that it's on the computer means that you've got brilliantly frustrating loading screens that pop up pretty much every time you change scene. You get used to it, I suppose, but in the same fashion that the controls are keyboard-based it lacks a finesse that the control of a Playstation2 would give you.

Another thing that was lacking is that while the clans are 'different' some of the clans, namely Toreador and Ventrue, Brujah and Gangrel technically fill the same niche. Call me picky, but I think some of the other clans could have been included to diversify it just a touch.

All in all, good game with good replay value. 7 out of 10.

Clear Skies,

Current Mood: exanimateRandomly Thoughtful
veiled_silver [userpic]

Alright, my next attempt to update you on what's been going on in my life.

I should start, well, at the beginning of this holiday period I suppose, being what it is. So, here we go: I did not have any sit-down exams (only a whole string of assignments and essays) so that was entertaining enough, and saved me the trouble of having to actually sit down and study for any sit-downs. Mom went to visit Dad in Bangkok nearly two weeks ago, she's due back one of these days, but while she's been gone it's been 'holiday fever', I think you all know what I mean: late nights (or mornings as a lot of you will know: Tas, your fault. :p), sleep-ins, and lots and lots of 'do you want to have dinner?'...'nah...maybe later'. It's fun, and Mom has promised to 'not stick her nose into my business' ;). We shall see what we shall see.

So apart from that I've just been mucking around online, watching tennis, and soccer (or football for those of you who lean towards the British terminology) and yeah. Online things have started to pick up, I've been exceptionally busy with Runelords, which is surprising since I'm not even writing a tournament, haven't written one since Hostenfest I think, but that's about to change. (Hold onto your horses, duckies, as soon as Dred finishes his tournament it's my turn...). The Wit front is looking good too, after the hack we had a couple of problems, but nothing major, I've used the opportunity to clean house and start over with the Courts of Tide RP and the Clan make-up. Some ups and downs, but those are to be expected, and I know that I've been a bit hooked on the Clan RP, but I'm gonna try to change that plane of focus (sorry, duckies). The competition is a bit late, but that's my fault entirely. It's moving back onto track now though. Also, Dorn and I should finish writing up the next installment of 'Quarts of Pie', the Courts of Tide parody that we started a couple of weeks ago.

On the Age of Glory front it's been pretty cool, finished writing up the raisings for all three of my base characters (Fenrir, Vael, and Leto) and am very nearly finished with Korran's MRP, might take a bit of pushing though since I'm not sure about where or how to finish it yet; meh, it'll come, I just need some patience and some time to think about it. That reminds me, I should really check back into Angrael, *feels guilty* I've been so busy and tied up that I haven't been keeping abreast of things in there.

On the other hand, Coven of the Fallen Saints - or rahter, Blood of the Fallen Saints, as my brother and I have renamed it - has undergone a face lift and a couple of rather interesting changes. Hopefully this will crack open the RP just a touch more and bring more people to the flags...er...fangs. You know.

Similarly, Ebony and Pierre have finally kicked off their Lord of the Rings RP site, Realms of Middle Earth (http://middleearth.no-ip.org) and Pierre asked me if I wanted to help mod it, so hey, why not, anything to help out my Clan-sibs. It looks like a lot of fun, even if particular elements of the...er...linguistic and essential Tolkeinic nature are a bit dodgy, I'll keep my protests moderately quiet.

So...that's for online stuff, what have I been doing offline? Well, as I'm writing this I'm watching the Men's Quarter Finals (? )of Wimbeldon, namely the match between Federer and Ancic (sp?). It's looking quite good, a real battle, I just hope the rain doesn't interfere again. Hewitt is playing Baghdadis (sp?) after this, and I'm looking forward to that match too. So that's basically my offline situation, watching tennis or soccer (for the record the match between Portugal and the Netherlands was so ridiculously colored - as in yellow and red cards - that I found it hilarious!) oh, and I've baked muffins a couple of times...really must do that again.

Other than that I've been writing bits and pieces here and there, chatting with Tas and a couple of others, plotting storylines and the like with Dorn, and trying to keep the house work under control, which reminds me, I really should do some more ironing, I've got a full basket waiting for me upstairs.

...*sigh* I really really really need a new computer. Daddy, if you're reading this: can I have a new computer? PLEASE? Shiva's starting to do funny things on me, like shutting down randomly if I leave her alone too long, or just having silly little bugs when I update her software; I got so panicky that I've run full-backups for all my important files, my poetry and stories and pictures and the like, but I really really really need a new compy some stage soon...I have a frustrating little feeling that Shiva's trying to join Odin and Ifrit in Mom's studio, I mean...seriously; she's a good laptop, hardy and stuff, but she's getting old.

Anyways...I think I'd better go see what the duckies have been up to on various sites, and I should check my email before Za flames me for not doing so. 8-)


Clear Skies,

Current Mood: bouncyGlompingy!
Current Music: some random creepy tune on this random cd I stole off Dorn.
veiled_silver [userpic]

What say you? Yet another place where V has to write? Aye, says I. Funny, ain't it? Anyways, I shall endeavour to keep this place updated. Updated with what, you all ask, and V has an answer! Yes, I do. I really really do. And just as soon as I think about it some more I shall let you know. Most likely it will be random things, I'll be keeping my essays and general blog entries to my msn space to avoid redundancy and boringness. Who knows? I don't...but I promise you'll be the first to know when I do come up with things.

Now then: why is this called Shades of Silver? Silver is a true element, and it disguises itself through using the color of other other things like steel. that's not the point though...the point is, I like silver. It's pretty. Most of my jewelry is silver, and it goes with just about everything. There's so many kinds of silver, like there's actually some sort of yellow silver that looks like gold but isn't, and no, it's not white gold either.

So, Shades of Silver. Welcome aboard.

Current Mood: contemplativecontemplative
  Viewing 0 - 8